The Trials. The Tribulations
Making a grammar-tense card game based on rummy-style rules is fun. Do you know what’s not fun? Everything else. Though there were a few times that I had to fight my motivation issues to work on the game whenever I encountered a minor hiccup (like getting frustrated with Gimp), the process of building and designing the game was pretty great. I got to build my creative muscles and experiment with the different aspects of building the game, from creating the rules to developing the graphic design. Overall, I’m very pleased with the simple 50s style aesthetic and the minimalist organization of the cards. It allows the students to focus on the words and sentences without getting overwhelmed with information.
But beyond creating the game, everything else that goes into making a card game marketable and publishable is where I am really struggling. None of it is fun and all of it conflicts with my executive dysfunction. Choosing a manufacturer, building a business, setting up a website (there will be a website rant in one of these blog posts), using social media for promotion, are all terrible terrible necessary evils that I wish someone else would do for me. Alas, when you are doing this for the love, and not the profits, you have to do it all yourself.
Therefore, any advice would be great. What should I write in my blog? How can I make my website better? Will you do my marketing for free? These are the questions I need answers to.
Until then, I guess I’ll just keep plugging on and hope people buy my game.